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Junebuggo

31 Audio Reviews

13 w/ Responses

Fam I have three words. This. Fucking. Slaps.

This is amazing. Some of the best sound design work I've seen on here! I think the reese would be cool if it had a portamento between notes.

CylrielOfficial responds:

thank you broo :D

The melody and overall composition is really nice. When the drums first come in, it sounds really empty, though. And part of that is working on the mixing inconsistencies. You have a lot of those. You may not have clipping, but there are a lot of kick artifacts showing up in the sidechain. That and the fact that there's just a lot of EQing and such that could use polishing. Nice work, otherwise.

It's pretty nice. You'd ought to work on your mixing and mastering a bit more. Overall it feels rather empty, but mostly because there's not one thing to focus on that truly cuts through the chords and the free-sounding almost ambience-like quality of Synthwave. I also think that whether it's the kick you used, or simply the compressor plugin quality, that sidechain has a ton of nasty artifacts that muddy it and for a few ms after give it some flutter. I recommend using a midi-triggered volume automation tool such as Cableguy's VolumeShaper product.

entropicvoxels responds:

Thanks for the feedback, I really do need to work on my sidechaining. I usually use my DAW's stock compressor for the sidechain which isn't the best, and creates a lot of weird bits here and there. I think it sounds okay for some songs but just sounds a bit fluttery in this song. Also I think the sidechain is way too strong, and sidechain isn't extremely necessary for synthwave.

This is so unique I gotta give that to you! You sound design is really fun and different, and your mix is extremely clean!

dizzyOfficial responds:

Tysm!

The mix here can be quite iffy, sometimes, but the overall production is not just more dramatic, but also much stronger than the last one. My biggest things, besides the clipping that happens a lot, and the lack of string basses and cellos, is the orchestration. It often feels incredibly cluttered. Such as at 1:45. I hear clashing notes and everything playing at once with no apparent direction. I believe the piece is in a-minor, but to be honest, I cannot be sure given the fact that usually, this type of music has a chord progression directed by a tonic note played in lower strings. Your low brasses consistently played only the dominant (5th degree of the scale) throughout the entire thing and were the lowest note heard which feels weak and unstable for something with such a grand feel. If they went A-D-E-F-D-E-A and stayed on the tonic of each chord (because you aren't using inverted chords here just root position), it'd already feel stronger. The other thing is percussion layering. You have the boomy samples, but you need round-robin high and low toms. Red Room Audio has a great sample library called Saga Acoustic Trailer Percussion which I highly recommend, as it'd take your game to a whole new level. Work with dynamics so that the held strings aren't just blasting through the mid range of your mix constantly, and honestly, those strings probably wouldn't be holding in a big song like this. What carries the melody in this sort of trailer music is primarily brass. Angry trombones and aggressive horns layered with fanfare trumpets give you that Lord of the Rings sound. But nonetheless, I really like where you're going with this. I look forward to hearing more!

I love the orchestration and overall composition, but I think that this OST is in dire need of a better Kontakt library on the strings. Nonetheless, the mix and master are clean as could be, and I absolutely love this.

Okay now this is great. The mix and mastering is pretty much flawless, and the melody is so uplifting and dare I say... beautiful (at least for electronic music)? Also the sound design is really nice even if there was some Cymatics samples. You integrated them well, and I honestly don't have an issue with how you did it at all! Nice work!

The high end was really painful sometimes ngl

The best part is how clean this is XD

My name is June. I'm 17, and an audio engineer for games, film, and other media. I specialize in mixing, mastering, composistion/scoring, live-recording, and sampling. I look forward to start working with this community.

June @Junebuggo

Age 22, Male

Composer

Chicago, IL

Joined on 4/14/20

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